They Hunger 2 Page2
The air vent leads to a place which alarmingly resembles a scene from Black Mesa. After entering the air vent you will be in a larger vent with a ladder leading upwards to a fan. Climb the ladder and wait below the fan until four headcrabs fall from the hole above. If any of them survive the spinning fan, just shoot it quickly. Shoot the button above the fan to turn it off. It may take a couple tries to actually hit the button and not the fan. Once it has stopped spinning, climb the ladder and jump on top of the fan. Climb to the other side of the fan and break open the grate here.
Proceed through the vent until you get to another grate which opens up into a large tunnel. Turn right here but be sure to keep checking behind you. Once you hit a certain point, the opposite end of the tunnel will blow open and a truck will be charging towards you. I suggest running towards the truck, jumping onto the hood and then jumping over it. It is probably a lot easier than trying to outrun it. There are two zombie cops in the truck. One is in the drivers seat and the other is in the back. After you've jumped over the truck, kill the one in the back and if you want, jump into the back of the truck yourself. This isn't necessary but it's fun.
After the truck has crashed into the wall kill the zombie cop in the drivers seat if you haven't already. There are two health packs to the left of the truck in some boxes here but you might want to wait until later to use them. There is also a locked door here which will do you no good right now. Go back down the tunnel that you came out of and go all the way to the other end. There are four rabid dogs in this area. They're quick so kill them off fast. There is also a small building here. Inside it there is one zombie. You will also find the ap9 here and the button to open the locked door from before.
Go back to the locked door and there will be one more rabid dog here. Use the button beside the door to open it. Follow the metal platform around the corners. There is a zombie around the second right turn. There are also three more zombies in an alcove beneath the locked door. Finally there are three zombies coming out of two doors behind the large turbine. There is a health pack in a small box near the human grunt corpse. After you've done all this, go through one of the doors behind the turbine. There is a button here which is used to turn off the turbine for a short period of time. There is also a box with grenades in it. You might want to quicksave here.
Push the button and jump into the water. Watch out for the icthyosaur. Swim as fast as you can out of here and down a long tunnel. As you're swimming a new level will load. Right after the level loading there is a small square hole in the lower left wall. Enter it to get away from the icthyosaur as well as to go up for air. You will emerge in a small room. There are two health packs and a pack of shotgun shells in the boxes here. Go back into the water and keep swimming. There is another small hole on the left which you can go in for more air. Go back underwater one more time and swim until the end of the tunnel. You will come out into a lake. Get out of the water as quick as you can. There are two icthyosaurs swimming around in here. Once you're on land you'll find a health pack in the tent and a shovel in the middle of the bridge.
Climb up the path along the edge of the cliff. About halfway up there is a small cave containing two zombies and a pack of shotgun shells. At the top of the path you have the option of going left or right. To the left is a burning truck which has been flipped over. There are three zombies feasting on the trucks inhabitants and one zombie cop standing around too. After killing them you can pick up the shotgun sitting there. Don't try to get any of the other things you see or else you'll get badly burned. If you go right on the road you'll come across a headcrab jumping around a fallen barney. Shoot the headcrab but be careful not to hit barney. You know how tempermental he gets when you harm him. If you keep going down this path you'll find yourself at a dead end with two zombies. It's basically useless so I would advise against it.
Go back to the top of the cliff and look over the edge. Look straight down until you start to see a small ledge jutting out from the cliff face. You might want to quicksave before you do this. Jump down onto the ledge. If you make it, you will be standing at the entrance to a brick tunnel. Walk down the tunnel until you come to a fork. Go right and look out the window that is there. Watch the small scene that goes on outside. After it's over an evil cop will say he hears something and will come to get you. He is evil so shoot him right away. Go up to the parking lot and past all the doors. Turn right and go up the ramp to outside. Follow the road until you get to the asylum. (Optional: Continue to follow the road until you get to the other side of the overturned burning truck. It will explode when you get close to it but it won't do too much damage. Here you will find a health pack, an ap9, some machine gun ammo and a box of sniper rifle ammo. After getting this go back to the asylum. There will be three rabid dogs right around the first corner.)
There are three ways to get into the asylum that I know of. Two of them aren't the ways you're supposed to go but they are quicker. The first way is to go to the second gate into the asylum. There is a picnic table here. Push it over to the gate and use it to jump over the gate. The second way (which is quicker) is to walk up to that same gate and stand right against it. Look to the left about 45 degrees and hit the use key. If you're in the right position, the gate should open for you. If you choose either of these ways, after you enter this gate just go through the tunnel ahead and you'll be in the front yard. The third and final way is to open the gate that leads directly to the front yard. This is the gate right beside the sign that says "Asylum for the Criminally Insane". You can open this gate by standing right up against the left side of the gate, looking about 45 degreees to the left, jumping and then while in the air pressing the use key. After you've done this you should move back or else the gate will bounce off you and close again.
No matter what way you go, you'll end up in the front yard. Move to the front door and ring the doorbell. The door will unlock and you will be free to explore the house without any interruptions. Walk through the front hall to the entrance room. There is a staircase here to the right. Climb up the stairs to the second floor and follow the second floor hallway until you reach the end. To the right is a staircase going down to the dining room. To the left is the hallway to the library. You will want to go left here. Continue past the library since there is really nothing of interest there.
After the library there is a door to the right leading to the bathroom. In here there is a health pack. Continue on past the bathroom where you will find two staircases, one up and one down. Go downstairs first. This is the bedroom of Alfred the assistant. Here you will find a health pack and an ap9. There is also a tape recorder here which will give you useful information about the storyline. When you're done down here go back up and proceed upstairs to the doctor's bedroom. There is a chest on the far wall. If you break it open you'll find some sniper rifle ammo. There is also a health pack in the closet in case you're injured. The important thing in this room is a button on the wall of the closet. Push this button to unlock the door to the doctor's office.
Go back downstairs to the entrance room and open the door to the doctor's office. There is another tape recorder here which will play automatically as you enter. While you're listening to the recording you can try jumping onto the bookshelf and then to the filing cabinet to get into the small alcove above. There is a box here containing some magnum bullets. Now leave the office and Alfred will be standing there waiting for you. Don't shoot, he's friendly. Listen to him and follow him to the restricted area.
After Alfred stops, go on ahead. There is a security office to the left with a zombie cop waiting in it. After killing him, jump onto the stop sign and then onto the small cement piece of floor to the right of the electrified floor. Once you've landed safely on the cement, shoot the button inside the office to turn off the electrified floor. Now enter the office and you'll find two boxes of shotgun ammo. Go down the ladder here and you'll be in the parking lot from a while back. However, you are in an area which was not accessible before. There are two evil cops waiting to the left. After you kill them you can get the box of sniper rifle ammo and health pack sitting on the shelf. The last thing that you must do here is turn off the security door using the control panel on the wall. After you've done all this, go back up the ladder. Proceed past the office where you'll find a zombie cop standing near a box of explosives. Kill him carefully without blowing yourself up.
Stand on the railing and jump down onto the pipe below. You might want to quicksave before you do this because you might plummit to your death. Once on the pipe, crawl the the small hole and into the fenced in area. Turn of the large machine here. Use the gate to unlock it and then just walk out. There is a box here with a health pack in it if you need it. Call the elevator but be careful because there are two zombie cops waiting on the elevator. Ride the elevator to the bottom floor and proceed down the path. There is a zombie cop around the corner on the far wall. He is hidden in the shadows so you'll probably have to use your flashlight to see him. Continue along this path to get to the secret underground laboratory.
Step up to the door and it will mysteriously open for you. Enter the building and go up the stairs to the left. (Optional: Jump out the first window on the right and onto a small ledge. Scale this ledge to the other side to get a box of sniper ammo and a health pack.) Continue along this path until you see two windows overlooking an eerie lab. Jump down into this lab and enjoy the talking heads for a while. When you've finished laughing your ass off, go through the door that leads to the freezer. There is a small box on the floor in here. Push that box out into the lab. Open the gate to the small fenced in area. Push the box in there and use it to climb up to the vent. At the end of the vent there are three boxes containing grenades, shotgun shells and a health pack.
Continue down this path to a test chamber. The scientist and the sheriff will trap you in here and let loose a giant zombie. Kill it with the machine gun or you could try whacking it with the shovel a few times. After you've killed him two more giant zombies will come out of the door opposite the one you entered this room from. Finally, one more giant zombie will come from the door you entered from. There is a health pack in the room where the two giant zombies came out of in case you need it. Go back out the way you came. The door to the eerie lab will be broken open and you can easily find your way back to the entrance. While you're in the eerie lab you'll be able to enjoy a small cutscene which is rather cool.
Continue the the front door of this lab where one more giant zombie is waiting. After killing him, go back upstairs and this time continue along this hallway to the very end. Keep going until you pass the room that the scientist and the sheriff were in. After this area is a room with two small hand creatures and a giant zombie which appears to be dead but will get up when you get too close. After killing all of these, break open the air vent and climb up the ladders until you reach a small trap door. Shoot the lock on the door and open it.
You will emerge in Alfred's room. Go back upstairs to the hallway. There is a giant zombie waiting in the hallway to the left. Kill it and proceed to the library. There is a single solitary zombie in the library. Seems kind of pathetic after the hordes of giant zombies you've just faced. Continue past the library to the hall above the dining room. There is one giant zombie patrolling the dining room. I suggest sniping him if you've got the ammo to spare. After killing him you can go down into the dining room and enter the archway to the right of the fireplace. At this T-junction, go left to the locked door. Just touch the door and then step back. A giant zombie will break through the door and attack. Albert will be standing here like a moron with his thumb up his arse.
After killing the giant zombie, proceed past him to the outside. There is a rabid dog chasing a civilian in the yard. There is also a tunnel on the back right hand side of this yard. A giant zombie will come running out of here. Open the door to the morgue. To the left is a coffin with a zombie inside it. You can kill it if you wish. Turn right and follow the hallway to an elevator. There is another coffin on top of the elevator. Kill the zombie that comes out of it and go down the elevator.