THEY HUNGER 3 Walkthrough
By: Jerry Lee a.k.a. Molded Guppy

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NOTE: For a briefer page where you can find answers to some common places where people are getting stuck [or having other problems] please see They Hunger III And as I get email from people with problems I will add to it, so please check back.

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------ Waking Up At Hospital ------

When you first wake up, you are in a hospital on the Medical Surgical Unit. Feel free to take a look around this area before you continue on. When you are ready to move on, return back to the reception desk. To the right of the desk is a short hallway with 2 doors (a door to the left and a door straight ahead). Take the door at the end of the hall which will lead you to the Administration Area. There will be an elevator to your right. Continue past elevator and you will see the Admitting Window. Take the door across from the Admitting window which opens up to a set of stairs. Continue Downstairs.

------ Map Change [Hospital] ------

The stairs will lead down to the basement. There is an electrical box in the far corner of the basement. Use the switch you see there. Next, enter the elevator and climb up the elevator shaft to the level above. You are now at the maternity ward. The phone will ring, you don't have to answer it, but it won't quit ringing until you do. Next use the "Call Nurse" button on the wall opposite the telephone booth. A zombie nurse will come and open the viewing window curtain for the nursery. Lead the zombie nurse outside the nursery and be sure to avoid her long arms. Dodge past her and run into the nursery. Just inside the doorway to the right on the floor, you will find an umbrella. Use this to kill the first zombie nurse, then use it on the nurse inside the nursery. There is a medikit in the nursery if you need it.

Leave the nursery and the Lounge door to the left of the elevator is now open. As you enter, there will be a skeleton zombie fall out of the skylight. Kill this one first. Grab the gun on the floor and use it on the 2nd skeleton zombie waiting in the skylight area. Then use it on the hand zombie that was beside the soda machine. Finally, use your umbrella to kill the eating zombie next to the turned up table. Use the soda machine to get cans of soda. Each can of soda counts as 1 health point. There are 2 cans available. Leave the Lounge through the opposite door.

Enter the Chapel. Break the left stained glass window and there will be a gun (if you don't have one yet) or ammo (if you do have a gun). Next, you will see a priest sitting on the floor infront of the right stained glass window. Talk to the priest, and get him to follow you, just so that you can move him out of the way of the window. Break the right stained glass window and a hand zombie will come out. Kill him then walk into the window area. Break the grate on the floor and jump down. Break the second grate and you will then be in radiology.

In this room, you will release 2 Large zombies. There are 2 ways you can kill these guys. #1) they way it was meant to be done.... #2) the cheap, but safe way.

#1) The zombies will be behind the door to your right as you enter radiology from the vent. But leave them there for a sec. Go behind the wall panel with window that is to your left. You will see a series of buttons. The right set of buttons will move the radiation machine so that it is over the large X on the floor. The left set of buttons will turn on the radiation. Once you think you're ready, use the button beside the door to release him. As he runs in, you run back to the radiation controls and as soon as he steps on the large X, hit the radiation button. It will kill him instantly. You will repeat the process for the 2nd zombie. To release him, walk into the room where the first one was at, and as soon as the 2nd zombie sees you, run back to the controls and kill him.

If after a number of tries and you still can't get the timing down, there is another way to kill them.

#2) All you will have to do, is release the first zombie and run back to the vent and crawl in. The zombie can still see you and will follow you, but if you are crouched inside the vent, he can't reach you. From here, you can pound on him with your umbrella (to save ammo). It takes a little longer, but you don't have to worry about him hitting you. You can repeat this process with the second zombie.

After these 2 are dead, you may continue on where the 2nd zombie was hiding. Just around the corner, there will be a doctor zombie standing in the open and another zombie behind the curtain to your left. Kill these 2 with your umbrella to save on ammo. Just make sure to avoid their long arms. Continue around the corner and you will find a live doctor. Don't worry about making him follow you. He's not that important. Around the next corner, you will find a live scientist and a zombie headed for him. Kill the xombie with your gun to save the scientist. If you go behind the desk, you will find 2 guns. Then listen to the radio broadcast. Continue on past the desk to the next hallway.

------ Map Change [Hospital] ------

You have now come to the upper balcony just over the admitting office you were at previously. Walk past the balcony to the end of the hall and you will see an EXIT door and across from the exit door will be a storage room full of crates. Walk into the storage room and there will be a scientist zombie and a nurse zombie to the left of entrance. Beside the nurse zombie on the floor will be a hand zombie. Kill these and then break the 2 small crates in the corner where the nurse zombie previously stood. Inside these crates you will find soe ammo and a medikit. You can now leave the storage area, and go through the EXIT. This leads you to a set of stairs.

Continue upstairs as far as you can go. You will now be on the roof of the hospital. As you exit the door, walk straight ahead and look over the edge of the balcony. You will be able to see a lower roof that you may jump to. From there jump to the grass. From the grass, down to the pavement below. The pavement is actually a driveway that enters into the Emergency Room entrance. Don't head that way just yet. Continue outside around the end of the hospital building and you will see 2 skeleton zombies and 1 more will appear in a few seconds. Kill all of these and be sure to avoid their bolts of electricity. After they are dead, you may continue into the Emergency Entrance.

As you walk around the corner in the ER drive way, you will see an ambulance with a cop zombie inside and another zombie beside it. Lead the walking zombie away from the ambulance so that you may kill him with your umbrella now worry about losing ammo. Next, use your handgun to kill the cop zombie. After he is dead, go around the back of the ambulance and open the ambulance door. Inside you will find a shotgun and ammo. You may turn off the siren and lights by using the buttons in the drivers area of the ambulance.

Enter the Emergency Room. Kill the zombie that is behind the first left curtain. There will be another zombie to kill at the far end of the room infront of the Mainentance Door. After you kill these 2, there is a medikit behind the first curtain, if you need it. Now enter the Maintenance Access Door.

------ Leaving the Hospital ------

You will come to the Water Pump room. 2 head crabs will appear out of 2 of the crates. Kill them, then break open all the other small crates in the room. You will find medikits and ammo. Next, walk over to the water pump. Shoot the engine until it starts smoking, then stand back. The pump will slow down and stop. Now you may jump into the water and swim out to the river. Once you are at the river, swim to the left to the end of the river. You will see a place where you may exit the water. Continue and then you will see a cave entrance. Exit the cave and you will now be on the upper level, above the place where you first exited the water. Continue to your left around the end of the river. Keep walking till you come to a gravel slope to your left.

At the top of this is a train track. The left of the track runs into a dark cave. The right runs into a campsite with a box of TNT. Walk to the left into the cave. 3 zombie dogs will attack. Kill them, then exit the cave. Walk a few steps toward the campsite, but not too close. Shoot the box of TNT. After the explosion, there will be a small hole for you to crawl into. You will see a bunch of zombies through the hole. Don't worry about killing them. Just wait and watch the short cut scene. After the helicopter and train crash, crawl forward and out. You then HAVE to walk out onto what's left of the bridge in order to make it fall and create a rock climb on the opposite side. When bridge breaks you will fall into the water.

Once in the water kill the zombie train engineer, then look around for goodies. You will find 2 medikits, a sniper rifle, shotgun, and ammo. Swim to the right (away from train) and you will see a grate, some weeds, and a skeleton. Although the skeleton appears to be a prop, shoot it anyway. It's really a skeleton zombie. Next, swim over to the grate. Come up for air and just above the water line you will see a valve. Use the valve and it will open the grate. Swim through, and you are now at the first river. Keep swimming back to where you may exit the water.

Enter the cave, as you did previously, except this time, there is a skeleton zombie in there waiting for you. As you exit the cave, there will be another skeleton zombie waiting just to the right of the cave exit. This time as you approach the gravel slope, there will be another skeleton zombie on the rock cliff side. Approach the gravel slope and in the dark cave there will be 1 skeleton zombie and 3 dog zombies. After doing away with them, crawl back through the hole in the campsite. Instead of jumping in the water this time, jump down to the ground to the right of you. Continue around the wall, and there will be 3 skeleton zombies. Walk around the end of the river and stop. There will be another zombie on the far side of the river waiting. Use your sniper rifle to take him out. Continue around the river and up the short climp. You will find 1 more zombie.

------ Map Change ------

You are now looking over a high cliff. Jump down into the water, start looking for an exit quickly. There will be a zombie fish in the water with you. Continue around and you will see an area with a water fall, a cave in the cliff and a log bobbing in the water. Climp up the slope. Keep a watch on the cave, a zombie cop will appear trying to shoot you down. Jump across the waterfall, and head to the cave. Walk through it, and exit. Keep close to the right side of the wall and keep walking. As you look around the bend, you will see a flaming helicopter and a whole group of zombies. Stay right here, and pull out your sniper rifle. Look beside the kneeling zombie and you will see a small gascan. One shot to the gas can will cause a major explosion which will take out the helicopter, and all but 1 of the zombies. This one is an easy kill. Head to the site and take a look around. Pick up the medikit and all the ammo. Now walk throught the crevice in the rock. You will find a shovel to pick up.

------ Map Change ------

Continue around and kill the engineer zombie. You will then continue on untill you come to a place where the path devides. 1 way will head through a break in the bushes, the other way is a dead end which contains 4 zombie dogs. After you kill the dogs, walk back through the bushes. Continue until you see another Large zombie. Kill him quickly with the shotgun.

------ Arriving at the Farm ------

Keep going until the path splits again. Head to the left and 5 zombie dogs will come out to meet you. There will be another break in the bushes. Walk to the left. You will come to a cabin with a rope hanging from a support by the upper loft door. Break the crate at the end of the rope and climb up the rope and jump into the loft door. You will see a loft with many bales of hay, a doorway at the back, and a walkway to your left. Be sure to kill the zombie chicken. You will find a small crate as well, which you can break and recieve ammo.

You can walk around the partial wall, to the left of the window you came in, and you'll see a place where you can jump down into some stables. Be sure to kill the 2 zombie chickens in this room. Jump down into the stables and walk to the next room. There will be 1 zombie chicken in this room. Jump up onto the wagon and pick up the gun. You can then break the small crate on the floor next to the fireplace for ammo. You can also pick up a wrench off of the fireplace. Walk back to the stable room and there will be 2 doors. One is a single and the other is a double. Exit the room through the single door and you will come outside.

As you exit there will be a large zombie attack you from the left side of the door. Kill him then walk back towards the other cabin to the right as you exited the door. As you walk toward the 2nd cabin you will see a door and a flame thrower next to it on the ground. Pick up the flamethrower and as you do, 1 zombie will break open the door beside you and a large zombie will break out of the outhouse. Use the flame thrower on these two. Next, walk inside the cabin and you will find 2 more zombies. The flame thrower works great on them. You can pick up some ammo next to the dresser on the floor. By the dining table is a grate with a shotgun and some items behind it. To open the grate, break the painting over the fireplace and 'use' key the secret switch that is behind the painting. Now exit the cabin and walk around.

You will now come to a trailer with 4 zombies behind it and a zombie chicken in a crate on the truck. There will also be a shooting zombie cop inside the stable beside the truck/trailer. Shoot down the cop first then use either the wrench or the shovel on the walking zombies. These are an easy kill. Next kill the zombie chicken, but be careful of the gas can inside his crate. Now walk into the stable. You will find a kneeling zombie on the other side of the truck feeding. Use your wrench on him for an easy kill. Now walk around and get the ammo from the bale of hay that the shooting cop was standing on. You will also find another flamethrower and a medikit in the stable as well. Go past the stable and you will find another kneeling zombie. Around the next bend you will find 4 more zombies.

------ Arriving at the Lake ------

Now kill the 4 zombies and continue on. Around the next corner, find a shooting cop the right. Shoot him, then look to your left and you will find 2 shooting cops. Once these are dead, go around and gather up their ammo, and walk over to the short cave and crushed cop car. Here you will find a medikit and more ammo. Now continue on towards the area where the 2 shooting cops were standing.

As you continue on, you will meet a zombie bull. This will take approximately 5 or 6 close range shotgun blasts to kill these monsters. Around a couple more bends, you will meet another bull at the bottom of the hill to the right, by the water. Deal with him, the walk back up the hill.

Use your sniper rifle and look at the building on the right. You will see a shooting cop in the upper level of the building. Now walk around the left side of the water and enter into the left building. Have your shotgun out. You will kill 3 zombies in this room. Walk around the corner and kill 2 more. Now return to the first room and there will be a shooting cop on the upper level of this area. Shoot him down and then walk up to the level that he was on and take his ammo. In the next room you will find a small wooden chest, break it and find a medikit. Look through the window with your sniper rifle and shoot the waiting cop on the upper level of the next building. Now walk through the door to your left. Walk downstairs and break open the chest to find some ammo. Walk into the next room with your flashlight and shoot the box next to the furnace to find another gun. Use this gun as you walk around to the hallway and find a skeleton zombie.

------ Map Change ------

Walk to the end of the hallway and up the ladder that you will find there. You are now in a room with a fireplace, a room just ahead and a room to your left. Walk to your left and kill the 2 zombie chickens. One of these will appear in the right doorway in this room, the other will come from the top of the wall. Next enter through the doorway that the chicken on the ground came from. Climb up the stairs you will see there. You will now see a doorway to your left. As you enter the doorway, there will be a cop zombie standing on the top of the wall opposite you and he will try his best to shoot you down. There will also be 1 zombie chicken on the top right wall. It will take quite a few shots to kill the cop due to the ammount of armor that he is wearing. Once these 2 are dead, grab the shotgun/ammo and break open the chest for a medikit. You may then climb up the wall and take the cop zombie's ammo.

Once you've collected, jump down to the ground and continue on down the path. You will come to an area with a cave to your right and a mine entrance to your left. Enter the mine and continue on.

------ Stonehenge ------

Around the last corner you will see the cave exit, but don't walk out yet. You will see a yard with an arragement of stone pillars with a skeleton on the far side of the yard. 1 head shot with the sniper rifle will take him easily. Now using the sniper rifle, look around to one of the tops of the stone pillars, there will be a shooting cop that you can snipe down. Now you may enter the yard and you will find approximately 6 skeletons in various places around the yard behind the stone pillars. Once there are dead, you may go back and collect ammo from the previous cop. Do get to it, the pillar to the right of where the cop stood will have a rope hanging down the back of it. Climb up this rope then jump to the next pillar top. Collect the ammo there then jump down. You may now exit the yard through a path in the bushes.

Keep going and get a shotgun/ammo as you leave the bushy path. A bull will run out from your left to attack you just as your path widens. Kill him then keep going. As path narrows again, another bull will attack.

------ Map Change ------

Continue on until you come to a small cemetary with a white picket fence around it. You will find and need to kill 2 skeletons here. Now enter the cave to the right of the cemetary. In this cave you will find a total of 3 mini-skeletons. 2 will be in the cave path, 1 will be at the cave exit to the right. You are now over looking a high cliff. Jump into the water and swim until you find a bricked tunnel underwater. Keep swimming till you get to the end.

------ Burned Out Asylum ------

Climb up the ladder at the end of the tunnel to get out of the water. 3 skeletons will immediately attack you as you get off the ladder into this room. After you do away with the skeletons, walk over to the shelf with boxes on it and break all the boxes. You will find ammo and 2 medikits. Next climb up and break the grate so that you may climb in. As soon as you are in the tunnel a hand zombie will attack you from the opposite end of the tunnel. At the end of the tunnel you will find a ladder. Climb the ladder and you will come to 2 grates. 1 on the left and 1 on the right. Break the one on the right and climb through it. You are now facing a burned out elevator. Use the button beside the elevator to open the door. Climb in and up into the elevator shaft. Now climb up the elevator cables to the level above.

When you get to this room, 1 skeleton will be waiting for you. Kill him then walk outside. As you walk outside, there will be 3 cops shooting you. 1 on the left, 1 on the right and 1 on the roof above you. There will also be 2 skeletons on the path for you as you walk outside. Kill the skeletons first then the 2 cops on the ground. Lastly, snipe down the cop on the roof by standing underneath him.

Next, walk to the small building to the right as you entered the field. Enter this building through the large crack in the wall. You will find yourself on a staircase. Walk upstairs to the next room. Don't just rush into the room since there is a rather large hole in the floor. Walk upstairs and into the next room. Here you will need to kill 2 skeletons before proceeding. Now, to get to the upper level, jump onto the bed beside the file cabinet, then jump to the file cabinet, then to the upper level. Now enter into the door just to your left.

Walk to the next room and you will see a medikit on the floor next to a burned out desk. There will be a radio on this desk that you may activate and listen to the brief message. Use the medikit if needed, then walk around then end of the room to a hallway. There will be a skeleton in this hallway waiting for you. Continue on, and you will pass 1 window but keep going to the 2nd one and at then end of the passage. Jump down into the room below and be ready to blast the skeleton that will appear in the doorway behind you. Now walk through the door and around the corner you will find a zombie nurse. Beat her with a wrench or umbrella to save on ammo. Now continue on.

------ Trapped ------

Walk downstairs and come to a room with 2 garage doors and a crate. There will be a button on the wall behind the crate. Activate the button and one of the doors will open. Exit to the yard through this door and to the left of the yard you will find a large open crate with a flamethrower inside. Walk in and get the flamethrower.

Now you've been caught!

Pick up the medikits that appear and enjoy the ride.

------ Back at Stonehenge ------

As soon as you're free, run around and grab guns and ammo and the shovel by the fire. Be sure to shoot down the marine from the top of one of the rock pillars, then climp up the same rope as before. From here you can shoot down the rest of the zombies without much worry about health damage. Since zombies can't climb ropes. There is a cop on top of one of the pillars also. Take him out next. Once you clear out all the zombies, head towards the cave entrance, but have gun ready. There will be a few zombies and a bull waiting in the cave entrance. Once these are dead, enter the cave and collect some ammo. Now continue on.

------ Map Change ------

As you come to the cave exit, you will see another cave opposite you and a bill will charge you from this other cave. Step out of cave quickly and grab the shotgun on the ground. Use this to take out the bull with. Once bull is dead, you will see a few items laying between you and the opposite cave. Pick them up. You get 2 medikits and a sniper rifle. Use the scope on the sniper rifle (alternate fire key) and look around the bend. You will see a building with a marine on top shooting at some zombies. There are a few marines on the ground firing as well. Don't kill them just yet. Let them use their own ammo to kill the zombies. Once the marines are through with the zombies they will turn on you. Now you may kill them. Head towards building killing any and all marines and/or zombies that you may see. Be sure to collect the ammo from the dead marines as you kill them. No enter the building and head upstairs. In the upper room, you will find more ammo. You may also climb up to the roof edge by way of the window and collect the last dead marine's ammo. Be sure to break open the small crate and collect the medikit there. Now go back downstairs and head to the back of the house. You will see a female zombie kneeling over a dead marine. Kill her and pick up the shovel (if you dont have one already) and take it with you as you climb down the ladder here. At the bottom of the ladder simply continue down the hallway.

------ Back at the Lake Ruins ------

Keep going. You will come to a room with stairs leading upward. Follow these and the rooms will darken and you will come the furnace. In the room beside the furnace, you will see a table with a candle burning and stairs leading up. Follow these stairs. As you exit, kill the marine that appears to your right. Look through the window to the left and snipe the marine in the next building and 2 skeletons on the ground. Walk back to the other side of the room and around the wall you will see a medikit and a turret gun. Look across the river in the direction the gun is pointing. You will see dozens of zombies appearing. There is also a helicopter that arrives and is busy trying to kill each of these zombies. You may use the turret gun to help kill the zombies. More and more will appear. This will take a while to kill them all. But when the zombies are finally dead, you may then turn on the helicopter and take it out using the turret gun. Now head over to the next building, top floor and get the ammo and health that are there. Break open the crate to get a new gun. Now a rock crash will happen at the far end of the river. This will allow you to cross the river. For the moment, jump into the water and collect the ammo that is there by the wreckage. Now you may exit the water on the opposite side of the river by jumping up the the small rock and from the rock to the riverbank. Now head over towards the area where the zombies were appearing. Continue on around and you will see a marine shooting a bull and a zombie. Help him with the bull. If he doesn't get killed by the bull, then you take him out after the bull is dead. Now go for the zombie. Be watchful for more zombies that will appear from the opposite side of this area. Approximately 3 more zombies. These, you may beat to death, just avoid their long arms. Now pick up the flame thrower and break the crate for a medikit. Now head into the corridor.

------ Back to the Farm ------

Keep going till you come to the stables. Beat the kneeling zombie to death. You may now walk into the stables and kill the marine waiting there. Now walk back outside and break the crates so that you can pick up the flame thrower fluid. Break open the other 2 crates and recieve gernades and a medikit. Now shoot down the marine that is just inside the wooden fence. Now continue on around the bend. There will be a whole pack of sleeping dogs. Throw one gernade in the mist of them. This should pretty well take care of all of them. If not use your auto-shotgun to finish them off. Now keep going.

Now you're at the cabins again. Continue around the end of the building and towards the outhouse. There will be a zombie come from behind the clothes line. You can use your shovel to save on ammo. Opposite of the zombie past the 2nd zombie will be a marine zombie and a bull. Gun these down then return to the cabin beside the outhouse with the open door. Walk in, pick up the umbrella on the floor and use it to kill the zombie infront of you. Now walk to the fireplace. There will be a button over the fireplace that needs to be activated. To do this, stand infront, JUMP, and hit USE key while in the air to activate the button. This will open the grate over the table. Now you may leave the cabin through the door that you entered through. Walk towards the area where the zombie and bull had been previously standing. Use the door to your left on this cabin. Walk straight ahead into the room with the fire place and kill the zombie chicken that comes from the hay trailer. Now use your umbrella or shovel to break the crate in the corner for ammo. At this point, you can exit the same way you came in and walk around the building through the break in the fence to the left of the door you exited through. You will see a tunnel across the field. Enter the tunnel and continue down the tunnel.

------ The Farm's Train Cattleyard ------

At the end of the tunnel you will come to two gates. Break the lock on the left gate and enter through it. To the right of this hallway, there will be a large pin with zombie bulls in it. To the left, there will be a series of small cells. The first cell will be empty. The second cell will appear empty. Break it's lock and enter the cells. As you enter, a zombie chicken will fall out of the ceiling for you to kill. The third cell has a zombie and a medikit inside. It's easier to shoot this one then try to use a shovel do to the small amount of space to move around here. The fourth cell, is really unimportant, but you may walk in and look around and the decapitated body and such. After the 4th cell, continue on around the corner and you will see a body being pulled into a small hole in the floor. Wait for a few seconds and watch. Gibs will fly out of the hole, then a large hole will be blown into the wall next to the small hole. Now approach the large hole and there will be a marine zombie standing in the large hold. Shoot him and take his ammo. Then walk into the room, through the hole, and kill the engineer zombie waiting inside. Once dead, exit this room and you will see to your left a set of double gates. These are locked for the moment.

Head back up towards the bull pin and watch the action for a few seconds. Once over, walk back to the double gates. This time, there will be a mrine waiting there. Shoot him 1 time. This will not be enough to kill him, but will be enough to make him turn and run. He will run to the end of the hall and start shooting at another zombie around the far corner sitting on a turret gun. Wait a minute and let him. 1 of 2 things will happen. (1) The marine successfully kills the other zombie and then turns on you; or (2) The zombie successfully kills the marine and then you have to finish the zombie off. If #1 happens, then killing the marine is easy due to his lack of health. If #2 happens, then it will be a little more difficult. It will be easiest if you crouch and use a sniper rifle on the zombie on the turret. He is sitting on top of one of the cars of the train that is stationed there. After both the zombie and the marine are dead, head toward the train. Pick up the flamer fluid and break the crate for a medikit. Walk to the other side of the train and shotgun the bull that charges at you here. Now you can break the crates for a medikit and another gun. Now walk down the platform to the opposite end. There is a marine over there in the far corner near the crates. Once he is dead, you may head back to the other side of the train. Walk through one of the arched hallways in the wall and gun down the bull in the pin which you had seen previously from the celled area. Once bull is dead, walk around and pick up all the ammo from the marines that died there previously. Now head back to the train through either exit. As you approach the train, there will be a small door to your right with a barred window in it. Enter here and continue on. Walk upstairs then down the next set of stairs. You are now in a dark hallway with more cells. In the first cell, kill the tattered woman zombie. In the second cell, all you can do is watch a man die without being able to help him. Exit the cell and continue on. A zombie will appear for you to destroy. You will now see a window with a conveyor belt that leads to a large furnace. There is a button beside the window. Push this button and you will watch some live men being conveyed into the furnace. The button is not reversable, so once it's pushed, all you can do it watch the men die. Now continue down the hallway and another zombie will attack you. After killing him, keep going and walk upstairs. Wrench the kneeling engineer zombie that you find in this room. There will be some crates to your left. Break these to find a medikit and some ammo. Walk up to the walkie-talkie on the floor and listen to the message that is issued. Now walk over to the table and use the radio there and listen for another brief message. Now there will be 2 windows in this room. Break the window on the right and jump through and onto the pipe there. Walk down the pipe to the train and jump to the hole in the top of the train and climb down. There are a few crates in this cattlecar.

------ Asylum Train Station ------

Be sure to stand at the opposite end of the train car to the 1 remaining crate. The reason being is that after a few seconds a head crab will burst out of it and attack you. After killing him, wait for a brief train ride. Soon, the doors will open and you are now readily attacked by a cop and a dog. Kill them from inside the train car if possible. The reason being is that there is a nearby tower with a spotlight on you and a cop using a turret. Once you kill the first cop and the dog, crouch and snipe down the cop on the turret. Now you may exit the car and be ready to take out another dog to the left of the train. Return to the front of the train car. Break the small box at the end of the platform and find a medikit. Now walk to the tower and climb the ladder on the backside of the tower. As you get to the top, several marines will drop down suddenly from a flying helicopter. Use the turret to kill the marines. This way you can save your own ammo. Once all are dead, use the button to the right of the turret to turn off the spotlight. Now turn around and break the small crate behind you for another medikit.

Return to the ground and enter the building to your right by way of the door with the light on over it. Walk down the stairs here and to the right a man through a window will talk to you. Pick up the automatic chaingun next to the window and break the crate for more health. Walk back towards tthe stairs and to the hallway on the other side. A little ways ahead, kill the kneeling zombie with shovel to save ammo. Then continue down the hallway.

------ Map Change ------

You will now come to a long corridor. Contine on till path divides and there will be a pack of dogs to the right. Toss in a gernade to get rid of them. Now continue on in the direction of the dogs and walk outside. As you walk into the open, there will be a mrine above you shooting. Now continue around the corner and kill any and all marines here. Pick up all their ammo and continue on into the covered drive way. Around the first corner there will be another pack of dogs. One good gernade should take them out. Continue on and you will see debri fall from the ceiling above. Use the falled rock to stand on and jump into the window of the office. There will be 2 crates in this office. Break them and you will recieve ammo and 2 medikits. Now, exit the office through the door. In the back right corner, there will be a small dark hall and a zombie in waiting in the shadows. After killing him, walk back to the office through the door and just to the left as you enter, there will be a small passage with a ladder leading up. Climb this ladder and kill the waiting skeleton at the top. Pick up the briefcase/ammo and the medikit. Exit this room and walk to the right. After passing 2 corners, kill the marine zombie waiting there. Continue to a charred portion of the asylum. Walk down the hall to a room with stairs and you'll find a shooting marine. Gun him down then walk up the stairs and kill 2 more marines. There is a medikit in the corner behind the place where the last marine previously stood. At this point, walk back to the left side of the balcony and Continue around and down some more stairs. Directly infront of you across the room there is some dirt pushed through the floor. 2 zombies will climb up from here. As you move to attack them, 1 more zombie will rush you from behind. Take care of them, then enter Dr. Franklin's office (the room with the busted radiator).

Just around the corner in Dr.Franklin's office there will be some filing cabinets and a headcrab will attack you from one of these cabinets. Once dead, you will need to jump through the small hole above the file cabinet so that you can continue on. In order to do this, you must first jump onto Dr.Franklin's desk, then jump to the filecabinet, then onto the door of the open wall safe, then crouch jump into the break in the wall. Crawl through then jump to the floor. Continue down the hall and around 2 corners which will lead you outside. Across the patio, there is a small tented military station with a marine there shooting at you. Stand in the hallway, and snipe him down to make it easy on you. One shot to the head will do it. Now walk into the open and 2 more marines will attack you. One from the right and one from a ledge above the hallway exit. Deal with these then continue on to the hallway behind the military station.

------ Map Change ------

Walk through the door and around the corner to the 1st window. Crouch jump through the window and use the radio. Listen to the brief message then walk through the next door and use the soda machine to gain health. -- Each time you use the machine, you recieve a soda can....Each soda can = 1 health point (Maximum of 6 cans/health points).

Now enter through the door and beside the soda machine there are 2 crates. One on the floor and one on the counter. The one on the floor contains a medikit, but the box will explode upon breaking it.....so use your own discretion when breaking or leaving this box. The box on the counter, however, is perfectly safe. It contains ammo. Now exit this room and walk towards the snack machine. Jump onto the back of the couch and then to the top of the snack machine. From there, jump into the ceiling tiles. Crawl over and down into the next room and exit through the door. You will see a cross shaped headstone coming up out of the floor. Walk towards it and you will find 2 doors. 1 leads to a set of stairs and 1 does not. Use the door that does not lead upstairs. Continue on and in the first dark hallway to your right there will be a large zombie to attack you. This door is locked, so continue down the hallway. Enter the cafeteria and be ready to gun down some marines. There will be a marine shooting you from the opposide side of the cafeteria as you enter. There is another marine in the far left side of the cafeteria, and 2 marines in the top left balcony overlooking the cafeteria. Kill all of these in that order. Walk up the 2 short stairs and kill the attacking dog. Continue on in this direction and to the right is some stairs leading downward. Walk downstairs and keep going.

------ Asylum Movie Theatre ------

At the bottom of the stairs there is a theater and a phone will ring. You may answer the phone if it annoys you enough. Or you can just wait it out. It won't ring forever. Now walk up to the ticket booth and look the window on the right side. From here you can see there is a lock on the inside of the door to this booth. You can shoot the lock and it will unlock the door. Now, enter the ticket booth and activate the panel you will find in there. After this is done, exit the ticket booth and enter the theater. Once you get in there, you will see that there are 3 doors inside. The door closest to you on the left will be open and you may walk through and climb the ladder there to get to the projector room. As soon as you enter this room, be sure to take out the waiting skeleton. Break the crates in this room and find 2 medikits. Now, play the movie (walk upto the movie projector and USE). Once the movie is over, Leave the room by the same ladder and this time there is a skeleton waiting at the bottom of the ladder.

As you enter the theater again, 2 skeletons will appear. One will be on the far side of the theater and one will be to your left. Hurry and take care of the skeletons. Soon a large hole will be blown into the movie screen and a marine will appear in the hole. This marine will call 2 more marines that will appear through the door on the far side of the theater. After taking care of all of these, walk through the now open door and up to the stage. There will be a vent in the corner. Break the grate and crawl in.

------ Asylum Helicopter Hanger ------

Crawl on the and down to the next grate. Break the grate and you will fall and land on a large crate. Be careful as you walk into this room. There are 3 dogs hiding behind a few of the other crates. After killing the dogs, break all the small crates and you will find a control panel on the wall. Access the panel and the door will open. Walk into the next room and keep walking. You will come to a door with 2 sets of control panels. The closest one will open/close the door you just walked through. The left set will open the door infont of you. Open this door and throw a gernade around the corner. There is a pack of sleeping dogs there. Walk into the passage and look through the window on the left, you will see Dr.Franklin talking to the sherrif. The alarm will sound. The door opposite the window will open reveal a cop zombie. Now walk through the door and down the hall.

Continue on down the halls, killing 2 more cops in the process. Now you will come to a large open room with a helicopter pad and helicopter at the bottom. As you enter this room, a cop will start blasting you from the right. Walk to the station where the cop had been stainding. Kill the zombie around the corner waiting. This the hatch control station. Keep gonig and come to a ladder. Climb down ao the next level and keep walking till you come to a room with a POWER button on the wall. You may also break the crate in the corner for ammo and mdeikit. Head back to the hatch control station and this time there is a cop shooting you from there and a dog is waiting no you to show up, so he can attack. Walk up to the hatch control which will be automactially activated. This causes the hatch doors above the helicopter to be opened.

Now run back to the where the POWER button was at and opposite of this area there is a short hallway. Kill the cop in the doorway and continue on. Now climb down the ladder. In the next room, pick up any and all the ammo that you can carry. Make sure you reload all your guns that way, you can carry maximum ammo. Now you walk toward the helicopter and jump aboard. Inside the chopper ther is a reusable medikit. This kit is kept in your weapons selection, so that it maybe used more than once, but on a limited basis.

The helicopter platform will now raise a short ways and then stop. The hatch doors have been re-closed so you must kill the one that closed them, then reopen them. As you exit the chopper, shoot down the 3 zombies that are firing on you from their grated walkways. Now, jump to the nearby grate ledge and clmb up the ladder back to the hatch control to activate the doors again.

------ Final Battle with Dr. Franklin ------

You are now flying over the asylum and a train area. You're present job is to take out Dr.Franklin and his cop buddies. Now you don't have to do the jobs in this order, but I found this order to be the easiest:: (1) Use your sniper rifle to take out the cop in the tower on the turret gun. One shot should do him in. (2) Take out the 2 cops on the helping Dr.Franklin get rid of you. (3) Snipe Dr. Franklin. It will take a few good sniper shots to take him out. =Note= This particular area is time delayed so you must hurry about killing Dr. Franklin.

After so much time has pasted, you will be dropped to the ground if you haven't already finished off the Doc. Once Dr.Franklin is dead, however, it's back to the chopper.

NOTE: Please see They Hunger III for more detailed help on the end fight scenes.

------ Final Battle with Sheriff Rockwell ------

Now for the final scene. Use the re-useable medikit for health while you can. Because from the side of the helicopter you will see another helicopter fly past and some marines will be parachuting out and shooting at you. Use your automatic shotgun on these marines. Finally the sherrif himself will come to you in the helicopter. He will be sitting on a turret gun trying to take you out. The easiest way to finish him off is to snipe him down from his gun. A few good shots to the head (if possible) should take care of him. Once he is dead, pull out automatic chaingun and unload on the helicopter itself. It will finally start smoking and then blow up.

------ The END [enjoy the music] ------

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